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Why Satta Matka is Popular in India game Indian Matka

June 13, 2025

avin kumar

Satta Matka, also known as Indian Matka or simply Satta, is a form of gambling and lottery that originated in India. It has a long history, dating back to the 1950s indian matka

Here’s a breakdown of what it is and how it works:

History and Evolution Indian Matka

  • Origins: Satta Matka initially involved betting on the opening and closing rates of cotton transmitted from the New York Cotton Exchange to the Bombay Cotton Exchange. It was known as “Ankada Jugar” (figures gambling).
  • Transformation: In the 1960s, when the New York Cotton Exchange stopped this practice, the game evolved. Ratan Khatri and Kalyanji Bhagat, considered “Matka Kings,” introduced new ways of generating random numbers. This involved drawing slips from a large earthenware pot (a “matka”) or dealing with playing cards. The name “matka” stuck.
  • Modern Day: While traditionally played offline, Satta Matka has largely moved online with various websites and mobile applications. The core rules often remain similar, though winning numbers are now usually randomly generated by computers rather than physical draws.

How it’s Played (General Rules):

The basic premise of Satta Matka revolves around selecting numbers and betting on various combinations. Here’s a simplified explanation of the common gameplay:

  1. Choosing Numbers: Players typically choose three numbers between 0 and 9.
  2. Calculating the Sum: These three numbers are added together. Only the last digit of the sum is used as part of the final number.
    • Example: If you choose 2, 5, and 8, their sum is 15. The last digit is 5. So, your first set of numbers becomes 2, 5, 8 * 5.
  3. Second Set: Players then choose a second set of three numbers in the same way.
    • Example: If you choose 3, 6, and 9, their sum is 18. The last digit is 8. So, your second set of numbers becomes 3, 6, 9 * 8.
  4. Final Selection and Betting: The full selection (e.g., 2, 5, 8 * 5 X 3, 6, 9 * 8) forms the basis for betting. Players can place bets on various possibilities, such as:
    • Single (Ank): Any digit between 0 and 9.
    • Jodi/Pair: Any pair of two digits (e.g., 52).
    • Patti/Panna: A three-digit result (e.g., 123). There are different types like Single Patti (SP), Double Patti (DP), and Triple Patti (TP).
    • Open Result / Close Result: The outcome is often divided into two parts, an “open” and a “close” result, declared at specific times.

Legality in India:

Satta Matka is largely illegal in India. Gambling, in general, has been prohibited since the Public Gambling Act of 1867 was introduced by the British government. While some states like Goa and Sikkim have specific laws allowing regulated gambling (like certain lotteries and horse racing), Satta Matka specifically falls under “games indian satta of chance” and is generally banned.

Despite the ban, it continues to operate, often in an underground manner or through online platforms, leading to legal risks for both players and operators. The authorities frequently conduct crackdowns on these activities.

You’re looking to dive deeper into Satta Matka. Here’s some more information covering common betting terms, game variants, and a bit more on the legal landscape:

Common Betting Terms in Satta Matka:

Beyond the basic number selection, Satta Matka has a specific terminology that players use:

  • Matka: Literally “earthen pot,” referring to the pot from which numbers were originally drawn. The term is now synonymous with the game itself.
  • Single (Ank): Betting on a single digit (0-9) that will appear in the result.
  • Jodi/Pair: Betting on a two-digit number (00-99). This is formed by combining the last digits of the two sets of three numbers.
  • Patti/Panna: A three-digit number that forms part of the result. There are specific types:
    • Single Patti (SP): All three digits are unique (e.g., 123).
    • Double Patti (DP): Two digits are the same (e.g., 112, 223).
    • Triple Patti (TP): All three digits are the same (e.g., 111, 222).
  • Open Result / Close Result: The overall outcome of a Satta Matka draw is often declared in two parts:
    • Open Result: The first set of numbers and its last digit, declared at a specific “open” time.
    • Close Result: The second set of numbers and its last digit, declared at a specific “close” time.
  • Cycle Patti (CP): The last two digits of a Patti (e.g., if the Patti is 128, the Cycle Patti is 28).
  • Farak: The difference between the “close” and “open” result (e.g., if the Jodi is 57, Farak is 7-5 = 2).
  • Berij: The last digit of the sum of a Jodi/Pair (e.g., if the pair is 76, 7+6=13, so Berij is 3).
  • Sangam: A bet on the complete combination of the Open and Close results, including all the Patti numbers.
    • Half Sangam: Betting on either the Open Patti and Close Jodi, or the Open Jodi and Close Patti.
    • Full Sangam: Betting on both the Open Patti and Close Patti, along with the complete Jodi.
  • Ankada Jugar: The original name for Satta Matka, meaning “figures gambling.”

Satta Matka Game Variants:

Over time, different “markets” or variants of Satta Matka have emerged, often named after cities or specific times:

  • Kalyan Matka: One of the most popular and traditional variants, started by Kalyanji Bhagat in 1962. It initially ran all days of the week.
  • Main Mumbai Matka: Similar to Kalyan Matka, with its own specific timings and results.
  • Rajdhani Matka: Another popular variant, often with its own distinct timings (e.g., Rajdhani Day/Night).
  • Milan Matka: Similar to other major markets, with Milan Day and Milan Night variations.
  • Delhi Matka / UP Satta King: These often involve simpler two-digit number betting, though the core concept remains the same.

While the fundamental rules of choosing numbers and calculating sums are largely consistent, the timings for result declarations and the specific “markets” (e.g., Kalyan, Main Mumbai) differentiate these variants.

Legal Implications in India (Adding More Detail):

As mentioned, Satta Matka is largely illegal across India under the Public Gambling Act of 1867. Here’s why this is significant:

  • “Games of Chance”: Indian law distinguishes between “games of skill” (like some card games where skill plays a significant role) and “games of chance” (where the outcome is purely random). Satta Matka falls squarely into the “game of chance” category, making it illegal.
  • Penalties: Individuals caught playing, organizing, or operating Satta Matka can face fines and imprisonment. This applies to both offline and, increasingly, online participation.
  • State vs. Central Laws: While the Public Gambling Act is a central law, some states have their own specific gambling acts. States like Goa, Daman, and Sikkim have made exceptions for certain forms of regulated gambling (like casinos and state lotteries), but Satta Matka remains outside of these legal frameworks.
  • Online Gambling Ambiguity (and reality): The 1867 Act was drafted long before the internet. This initially created a “grey area” for online gambling. However, most legal interpretations now extend the ban to online forms of gambling. Furthermore, other laws like the Information Technology Act, 2000, and the Prevention of Money Laundering Act (PMLA) can also be invoked, especially for cross-border transactions or large-scale illegal operations.
  • Enforcement: Despite the ban, Satta Matka continues to thrive underground and online due to its addictive nature and the lure of quick money. However, law enforcement agencies regularly conduct raids and take action against those involved.
  • Financial and Social Risks: Beyond the legal penalties, participation in Satta Matka carries significant financial risks (addiction, debt, fraud) and can lead to various social problems.
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